It’s all par for the course with what Inquisition is at its core, though, something distinct from the past two games. It’s not just because of one person, it’s because of the group that you have brought together. Otherwise, during quests, you’re given the opportunity to send entire groups of people into exile such as the Grey Wardens, or you can take sides in large-scale civil wars and make an impact. It’s akin to Loghain’s demise in Origins on a much larger scale.
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It truly feels like you’re in charge, deeming whether to dole out mercy, benign punishments, or cruel acts of fate. You can then sit atop your throne - one you can customize alongside the banners, decor, windows, and sigils - where you pass judgement. Meanwhile, when you actually come back from your own personally-held incursions, you can bring prisoners in tow, key characters in the story. The more you do separate from the main quest, the more these three can offer you in terms of boons, while you send them on missions to bring back rewards and reports for your reading pleasure. This is all done at the war table in your keep where you huddle around with your closest advisors, your most trusted inner circle. Like managing your band of killers or crew of pirates, you control a slew of knights, rogues, mages, and more. This adds a few intriguing gameplay elements into the mix, ones I’d liken to Assassin’s Creed: Brotherhood and Black Flag. You really are building an army from the ground up - something Origins never quite managed to elicit the feeling of. It pushes you to do more side quests, delays the main quest so that you can’t just rush through it, and it also means that you spend more time getting to know your allies, your companions, and the world you’re trying to save. This means embarking on expeditions to smaller locations where you negate their woes, helping where you can. Meanwhile, you need to accumulate power before you can press forward to recruit willing allies to your cause. You’ve got yourself, a spymaster, a general, and a lorekeeper, and you can send them on their own missions separate to the player to gather resources, intel, or just to help out locals to build up the reputation of the Inquisition. In Inquisition, you have a keep - a base of operations.
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In Origins, it's a series of prolonged quests in each location with difficult moral decisions that result in a faction joining your ranks. It also lives up to the original game’s vision, that of a lone Grey Warden venturing throughout the lands to recruit an army, building up strength to take on the Darkspawn. It doesn’t just live up to Origins’ promise of exploration first and foremost, expanding on BioWare’s Dungeons & Dragons roots with Baldur’s Gate. The high fantasy is falling into disarray, eclipsing into a dark fantasy. We can see how the Blight and the civil war between mages and templars has left its mark. It gives a sense of scale to the world of Dragon Age, putting it all into perspective, but it also shows the aftermath of the prior two games perfectly. Whether it’s the desolate sand dunes of the Western Approach, adorned by wartime trenches falling apart to the elements, or the luscious verdant forest of the Hinterlands accompanied by the familiar Redcliffe, Inquisition is a diverse palette rich with exciting locales to venture into.
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RELATED: The Oral History Of Dragon Age: Origins It gave the illusion of an open-world game that Inquisition would later go on to fully realize. Rather than vast land masses that lend themselves to side quests and hidden riches, Origins was made up of a series of smaller, more enclosed levels you could travel between.
Exploration was an integral part of Origins, but its era limited the scope. Inquisition is a sprawling high fantasy world in decline that’s perfect for excursion after excursion. That’s a big part of it, granted - I love being an ashy skinned, devilishly handsome horned heroine - but what really sets apart Inquisition is that it lives up to the initial promise that Origins made. Or the fact you can throw a jar of bees at your foes. I love Dragon Age: Inquisition and it’s not just because of Freddie Prinze Jr.